• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    12,413/97,009
    84,596
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    3 %
    1,114/29,638
    28,525
    Ability Levels
    2 %
    164/6,119
    5,955
    Crew
    18 %
    11,135/59,277
    48,142
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    25 %
    7,932/31,336
    23,404
    Level
    77 %
    1,533/1,976
    443
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    38 %
    828/2,144
    1,316
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    0 %
    5/2,295
    2,291
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,523/34,527
    32,004
    Level
    7 %
    143/1,976
    1,833
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    13 %
    978/7,515
    6,537
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12413
  • Primary Attributes
    Strength (STR) 481
    Agility (AGI) 381
    Tactics (TAC) 287
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 20,381(11,723)
    Protection 8,747(8,747)
    Speed 101(11)
    Critical Damage 150%
    Potency 16.79%(16.79%)
    Tenacity 31.79%(16.79%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,011(1,338)
    Physical Critical Chance 16.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.4%(9.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.2%(18.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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