• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    15,148/31,546
    16,398
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +15Defense (2)
    +103Offense (3)
    +2.64%Defense (2)
    +5Speed (1)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +2.16%Protection (1)
    +712Protection (1)
    +6.08%Tenacity (4)
    +637Health (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.54%Offense (1)
    +1312Health (4)
    +9Speed (2)
    +1.61%Critical Chance (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +11Speed (2)
    +805Protection (1)
    +28Defense (4)
    +29Offense (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +689Protection (1)
    +23Defense (3)
    +1.59%Critical Chance (1)
    +86Offense (3)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +4Speed (1)
    +2.51%Defense (2)
    +3.03%Protection (2)
    +2.33%Health (3)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 15148
    Power
  • Primary Attributes
    Strength (STR) 1,184
    Agility (AGI) 596
    Tactics (TAC) 637
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 37,245(11,625)
    Protection 32,858(9,040)
    Speed 176(59)
    Critical Damage 150%
    Potency 47%
    Tenacity 56.08%(30.08%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,384(348)
    Physical Critical Chance 24.21%(3.2%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 37.4%(7.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,044(328)
    Special Critical Chance 13.62%(3.21%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.4%(8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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