• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    12,007/97,009
    85,002
    Level
    34 %
    686/1,976
    1,290
    Star Influence
    3 %
    988/29,638
    28,651
    Ability Levels
    7 %
    456/6,119
    5,663
    Crew
    16 %
    9,878/59,277
    49,399
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,409/34,527
    31,118
    Level
    16 %
    329/1,976
    1,647
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    12 %
    654/5,334
    4,680
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    0 %
    6/2,295
    2,289
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    22 %
    6,909/31,336
    24,427
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    38 %
    828/2,144
    1,316
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    5 %
    122/2,295
    2,174
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12007
  • Primary Attributes
    Strength (STR) 1,269
    Agility (AGI) 771
    Tactics (TAC) 677
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 34,284(11,442)
    Protection 8,537(8,537)
    Speed 101(11)
    Critical Damage 150%
    Potency 16.39%(16.39%)
    Tenacity 31.39%(16.39%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,082(1,306)
    Physical Critical Chance 22.83%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.8%(4.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,624
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.6%(9.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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