• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    12,558/98,352
    85,794
    Level
    49 %
    977/1,976
    999
    Star Influence
    9 %
    2,935/30,086
    27,151
    Ability Levels
    4 %
    261/6,119
    5,858
    Crew
    13 %
    8,386/60,172
    51,786
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,198/32,331
    29,133
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    0 %
    0/3,138
    3,138
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    9 %
    210/2,295
    2,085
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,508/34,527
    29,019
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    22 %
    525/2,295
    1,770
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12558
  • Primary Attributes
    Strength (STR) 1,355
    Agility (AGI) 775
    Tactics (TAC) 775
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 38,419(14,029)
    Protection 9,353(9,353)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.19%(9.19%)
    Tenacity 24.19%(9.19%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,285(1,389)
    Physical Critical Chance 22.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,860
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12%(1.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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