• Galactic Power Breakdown

    cur / max
    diff
    Overall
    20 %
    19,648/97,292
    77,644
    Level
    57 %
    1,136/1,976
    840
    Star Influence
    7 %
    2,332/29,733
    27,401
    Ability Levels
    10 %
    635/6,119
    5,484
    Crew
    26 %
    15,547/59,466
    43,919
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    29 %
    10,032/34,527
    24,495
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    58 %
    1,353/2,295
    942
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    22 %
    7,242/31,546
    24,304
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    20 %
    491/2,354
    1,863
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    65 %
    1,511/2,295
    785
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    19648
  • Primary Attributes
    Strength (STR) 1,390
    Agility (AGI) 795
    Tactics (TAC) 795
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 48,251(23,231)
    Protection 15,487(15,487)
    Speed 120(20)
    Critical Damage 150%
    Potency 15.22%(15.22%)
    Tenacity 30.22%(15.22%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,246(2,301)
    Physical Critical Chance 23.25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,908
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.9%(2.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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