• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,445/33,742
    18,297
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.24%Health (3)
    +60Offense (2)
    +382Health (1)
    +3.51%Potency (2)
    15-B
    Mk V-B Crit Damage Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +3.08%Protection (2)
    +1.03%Health (1)
    +1065Protection (2)
    +4.28%Potency (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4.86%Potency (3)
    +18Defense (3)
    +26Offense (1)
    +2.12%Tenacity (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.98%Protection (1)
    +0.28%Offense (1)
    +959Health (3)
    +24Defense (3)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.44%Critical Chance (1)
    +1.52%Health (2)
    +15Defense (2)
    +1.05%Offense (3)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +19Speed (4)
    +0.31%Offense (1)
    +0.94%Health (1)
    +3.2%Potency (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15445
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 15,231(2,094)
    Protection 28,148(7,081)
    Speed 177(49)
    Critical Damage 180%(30%)
    Potency 23.85%(15.85%)
    Tenacity 48.12%(26.12%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,807(276)
    Physical Critical Chance 54.19%(9.44%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31%(8.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,578(190)
    Special Critical Chance 19.86%(9.44%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.5%(8.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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