• Galactic Power Breakdown

    cur / max
    diff
    Overall
    20 %
    19,803/97,292
    77,489
    Level
    100 %
    1,976/1,976
    Star Influence
    11 %
    3,330/29,733
    26,403
    Ability Levels
    19 %
    1,178/6,119
    4,941
    Crew
    22 %
    13,320/59,466
    46,146
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    25 %
    8,718/34,527
    25,809
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    33 %
    768/2,295
    1,527
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,082/31,546
    25,464
    Level
    47 %
    929/1,976
    1,047
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    40 %
    924/2,295
    1,371
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    19803
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 49,725(22,383)
    Protection 14,922(14,922)
    Speed 119(19)
    Critical Damage 150%
    Potency 14.66%(14.66%)
    Tenacity 29.66%(14.66%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,343(2,217)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.7%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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