• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    20,531/97,292
    76,761
    Level
    100 %
    1,976/1,976
    Star Influence
    11 %
    3,478/29,733
    26,255
    Ability Levels
    19 %
    1,167/6,119
    4,952
    Crew
    23 %
    13,911/59,466
    45,554
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    22 %
    7,059/31,546
    24,487
    Level
    47 %
    929/1,976
    1,047
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    47 %
    1,086/2,295
    1,209
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    24 %
    8,398/34,527
    26,129
    Level
    52 %
    1,028/1,976
    948
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    59 %
    1,358/2,295
    938
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    20531
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 49,643(22,301)
    Protection 14,867(14,867)
    Speed 119(19)
    Critical Damage 150%
    Potency 14.61%(14.61%)
    Tenacity 29.61%(14.61%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,335(2,209)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.7%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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