• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    11,136/34,527
    23,391
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    5 %
    125/2,295
    2,171
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-B
    Mk V-B Health Transmitter
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +805Protection (1)
    +0.96%Health (1)
    +2.05%Critical Chance (1)
    12-E
    Mk V-E Tenacity Receiver
    12-E
    Primary Stats
    +9.75%Accuracy
    Secondary Stats
    +1.16%Tenacity (1)
    +2.17%Critical Chance (1)
    +1.93%Potency (1)
    +2.16%Protection (1)
    1-C
    Mk V-C Defense Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +29Offense (1)
    +9Defense (1)
    1-A
    Mk V-A Health Holo-Array
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.69%Critical Chance (1)
    +1.43%Potency (1)
    +310Health (1)
    +0.88%Health (1)
    1-B
    Mk V-B Health Data-Bus
    1-B
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.53%Tenacity (1)
    +9Defense (1)
    +2.17%Critical Chance (1)
    1-E
    Mk V-E Defense Multiplexer
    1-E
    Primary Stats
    +3%Potency
    Secondary Stats
  • Gear Needed

    Mk 7 TaggeCo Holo LensMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 8 TaggeCo Holo LensMk VIII
    2
    Mk 5 Fabritech Data PadMk V
    1
    MK 7 BlasTech Weapon ModMk VII
    1
    Mk 8 Fabritech Data PadMk VIII
    1
    Mk 5 CEC Fusion FurnaceMk V
    1
    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Fabritech Data PadMk IV
    1
    Mk 5 TaggeCo Holo LensMk V
    1
    Mk 2 Sienar Holo ProjectorMk II
    1
    Mk 6 BioTech ImplantMk VI
    3
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 10 BlasTech Weapon ModMk X
    2
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 9 TaggeCo Holo LensMk IX
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Captain Phasma
    1
  • 11136
    Power
  • Primary Attributes
    Strength (STR) 743
    Agility (AGI) 568
    Tactics (TAC) 568
    Strength Growth (STR) 7.1
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 5.3
    Mastery 0
  • General
    Health 17,192(1,466)
    Protection 4,472(882)
    Speed 115
    Critical Damage 150%
    Potency 26.36%(6.36%)
    Tenacity 29.69%(2.69%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,203(43)
    Physical Critical Chance 29.87%(8.08%)
    Armor Penetration 16
    Physical Accuracy 9.75%(9.75%)
  • Physical Survivability
    Armor 25%(3.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,519(47)
    Special Critical Chance 18.5%(8.08%)
    Resistance Penetration 0
    Special Accuracy 9.75%(9.75%)
  • Special Survivability
    Resistance 18.8%(3.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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