• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    15,937/97,292
    81,355
    Level
    100 %
    1,976/1,976
    Star Influence
    14 %
    4,265/29,733
    25,468
    Ability Levels
    19 %
    1,167/6,119
    4,952
    Crew
    14 %
    8,530/59,466
    50,936
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    15 %
    5,490/34,527
    29,037
    Level
    18 %
    366/1,976
    1,610
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    4 %
    104/2,295
    2,192
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    3,988/31,546
    27,558
    Level
    21 %
    429/1,976
    1,547
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    7 %
    171/2,295
    2,124
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15937
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 44,661(17,319)
    Protection 11,546(11,546)
    Speed 114(14)
    Critical Damage 150%
    Potency 11.35%(11.35%)
    Tenacity 26.35%(11.35%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,841(1,715)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.2%(1.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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