• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    11,133/34,317
    23,184
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    53 %
    2,718/5,124
    2,406
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    27 %
    630/2,295
    1,665
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Offense Transmitter
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.2%Protection (1)
    +1.29%Tenacity (1)
    +5Speed (1)
    +5Defense (1)
    1-D
    Mk V-D Offense Receiver
    1-D
    Primary Stats
    +4Speed
    Secondary Stats
    +4Defense (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +29Defense (4)
    +1.3%Tenacity (1)
    +4Speed (1)
    +1.9%Potency (1)
    15-D
    Mk IV-D Crit Chance Holo-Array
    15-D
    Primary Stats
    +16%Protection
    Secondary Stats
    +430Protection (1)
    +173Health (1)
    +0.77%Health (1)
    +6Speed (2)
    15-B
    Mk V-B Offense Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +214Health (1)
    +3Speed (1)
    +20Defense (3)
    +1412Protection (2)
    4-B
    Mk V-B Offense Multiplexer
    4-B
    Primary Stats
    +1.75%Offense
    Secondary Stats
    +9Defense (1)
    +693Protection (1)
    +4Speed (1)
    +0.74%Health (1)
  • Gear Needed

    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 7 Kyrotech Shock ProdMk VII
    3
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 3 Chedak ComlinkMk III
    1
    Mk 7 Nubian Security ScannerMk VII
    2
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Chedak ComlinkMk IV
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 Nubian Security ScannerMk VI
    1
    Mk 9 BAW Armor ModMk IX
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    2
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    2
    Power Cell Injector (Ionic) - Skiff Guard (Lando Calrissian)
    1
  • 11133
    Power
  • Primary Attributes
    Strength (STR) 830
    Agility (AGI) 533
    Tactics (TAC) 490
    Strength Growth (STR) 6.3
    Agility Growth (AGI) 4.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,779(1,584)
    Protection 25,859(5,957)
    Speed 158(26)
    Critical Damage 150%
    Potency 4.9%(1.9%)
    Tenacity 28.6%(2.6%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,191(197)
    Physical Critical Chance 34.83%(8%)
    Armor Penetration 28
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.8%(7.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,292(116)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.6%(8.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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