• Galactic Power Breakdown

    cur / max
    diff
    Overall
    62 %
    61,699/98,352
    36,653
    Level
    100 %
    1,976/1,976
    Star Influence
    59 %
    17,869/30,086
    12,218
    Ability Levels
    100 %
    6,119/6,119
    Crew
    59 %
    35,737/60,172
    24,435
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    60 %
    20,874/34,527
    13,653
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    97 %
    7,305/7,515
    210
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    58 %
    18,834/32,331
    13,497
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    3,138/3,138
    Gear Pieces
    97 %
    7,305/7,515
    210
    Mods
    76 %
    1,761/2,295
    534
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    61699
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 94,234(66,892)
    Protection 44,594(44,594)
    Speed 157(57)
    Critical Damage 150%
    Potency 43.82%(43.82%)
    Tenacity 58.82%(43.82%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 8,752(6,626)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.7%(6.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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