• Galactic Power Breakdown

    cur / max
    diff
    Overall
    4 %
    4,552/98,352
    93,800
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    1 %
    439/30,086
    29,647
    Ability Levels
    4 %
    261/6,119
    5,858
    Crew
    4 %
    2,924/60,172
    57,248
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    5 %
    1,917/34,527
    32,610
    Level
    13 %
    266/1,976
    1,710
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    2 %
    126/5,334
    5,208
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    4 %
    1,459/32,331
    30,872
    Level
    9 %
    191/1,976
    1,785
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    2 %
    84/3,138
    3,054
    Gear Pieces
    9 %
    735/7,515
    6,780
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    4552
  • Primary Attributes
    Strength (STR) 1,344
    Agility (AGI) 769
    Tactics (TAC) 769
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 28,925(4,733)
    Protection 3,155(3,155)
    Speed 104(4)
    Critical Damage 150%
    Potency 3.1%(3.1%)
    Tenacity 18.1%(3.1%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,349(468)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11%(0.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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