• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    14,983/33,742
    18,759
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    49 %
    1,143/2,295
    1,152
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.75%Defense (2)
    +1183Protection (2)
    +2.1%Protection (1)
    +0.57%Health (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1466Protection (2)
    +3.39%Potency (2)
    +34Offense (1)
    +4Speed (1)
    13-B
    Mk V-B Health Processor
    13-B
    Primary Stats
    +10.25%Defense
    Secondary Stats
    +61Offense (2)
    +3.13%Critical Chance (2)
    +3.67%Protection (2)
    +7Defense (1)
    13-D
    Mk V-D Health Holo-Array
    13-D
    Primary Stats
    +5.13%Offense
    Secondary Stats
    +2.87%Tenacity (2)
    +1.41%Protection (1)
    +1.21%Potency (1)
    +1.86%Critical Chance (1)
    13-D
    Mk V-D Health Data-Bus
    13-D
    Primary Stats
    +20.5%Protection
    Secondary Stats
    +3.86%Tenacity (2)
    +711Protection (1)
    +4Speed (1)
    +1.07%Defense (1)
    13-C
    Mk V-C Health Multiplexer
    13-C
    Primary Stats
    +20.5%Protection
    Secondary Stats
    +752Health (2)
    +3.17%Critical Chance (2)
    +0.31%Offense (1)
    +0.97%Defense (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 14983
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 16,591(3,454)
    Protection 34,577(13,510)
    Speed 136(8)
    Critical Damage 150%
    Potency 12.6%(4.6%)
    Tenacity 28.73%(6.73%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,912(381)
    Physical Critical Chance 52.92%(8.17%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.7%(5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,640(252)
    Special Critical Chance 18.58%(8.17%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.8%(2.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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