• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    14,790/33,742
    18,952
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    41 %
    950/2,295
    1,346
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Chance Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +24Defense (3)
    +1.21%Defense (1)
    +0.97%Health (1)
    +73Offense (2)
    15-E
    Mk I-E Crit Chance Receiver
    15-E
    Primary Stats
    +17Speed
    Secondary Stats
    +0.32%Health (1)
    +9Offense (1)
    +0.82%Tenacity (1)
    +1%Critical Chance (1)
    15-E
    Mk V-E Crit Damage Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.33%Critical Chance (1)
    +1.75%Tenacity (1)
    +219Health (1)
    +40Offense (1)
    15-D
    Mk IV-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +31.5%Critical Damage
    Secondary Stats
    +236Health (1)
    +1.77%Protection (1)
    +1.52%Tenacity (1)
    +6Speed (2)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +379Health (1)
    +2.82%Potency (2)
    +26Offense (1)
    15-E
    Mk V-E Crit Damage Multiplexer
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.28%Defense (1)
    +1.19%Protection (1)
    +8Defense (1)
    +0.72%Health (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 14790
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 14,235(1,098)
    Protection 26,642(5,575)
    Speed 156(28)
    Critical Damage 211.5%(61.5%)
    Potency 10.82%(2.82%)
    Tenacity 26.09%(4.09%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,976(445)
    Physical Critical Chance 55.08%(10.33%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.8%(5.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,699(311)
    Special Critical Chance 20.75%(10.33%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13%(4.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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