• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    36,522/98,352
    61,830
    Level
    100 %
    1,976/1,976
    Star Influence
    19 %
    5,936/30,086
    24,150
    Ability Levels
    79 %
    4,868/6,119
    1,251
    Crew
    39 %
    23,743/60,172
    36,429
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    49 %
    17,052/34,527
    17,475
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    47 %
    3,578/7,515
    3,938
    Mods
    65 %
    1,511/2,295
    785
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    18 %
    5,919/32,331
    26,412
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    26 %
    828/3,138
    2,310
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    36522
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 57,581(30,239)
    Protection 20,159(20,159)
    Speed 126(26)
    Critical Damage 150%
    Potency 19.81%(19.81%)
    Tenacity 34.81%(19.81%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,121(2,995)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.4%(2.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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