• Galactic Power Breakdown

    cur / max
    diff
    Overall
    62 %
    63,843/101,394
    37,551
    Level
    100 %
    1,976/1,976
    Star Influence
    24 %
    7,441/30,839
    23,397
    Ability Levels
    69 %
    4,817/6,903
    2,087
    Crew
    80 %
    49,610/61,678
    12,068
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    64 %
    22,330/34,527
    12,197
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    58 %
    1,334/2,295
    962
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    60 %
    20,431/33,742
    13,311
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    1,724/4,550
    2,826
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    64 %
    22,239/34,527
    12,288
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    54 %
    1,242/2,295
    1,053
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    63843
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 77,274(49,932)
    Protection 33,288(33,288)
    Speed 125(39)
    Critical Damage 150%
    Potency 32.68%(32.68%)
    Tenacity 47.68%(32.68%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,072(4,946)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.2%(4.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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