• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    34,672/97,009
    62,337
    Level
    100 %
    1,976/1,976
    Star Influence
    4 %
    1,435/29,638
    28,203
    Ability Levels
    41 %
    2,561/6,119
    3,558
    Crew
    48 %
    28,702/59,277
    30,575
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    64 %
    22,428/34,527
    12,099
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    34 %
    801/2,295
    1,494
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    69 %
    21,882/31,336
    9,454
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    45 %
    1,040/2,295
    1,256
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    34672
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 61,692(34,134)
    Protection 25,469(25,469)
    Speed 123(33)
    Critical Damage 150%
    Potency 48.89%(48.89%)
    Tenacity 63.89%(48.89%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,040(3,897)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 38.3%(10.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 31.4%(21.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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