• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,474/101,316
    86,842
    Level
    85 %
    1,697/1,976
    279
    Star Influence
    5 %
    1,591/31,074
    29,483
    Ability Levels
    9 %
    579/6,119
    5,540
    Crew
    17 %
    10,608/62,149
    51,541
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    11 %
    4,009/34,527
    30,518
    Level
    19 %
    386/1,976
    1,590
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    9 %
    522/5,334
    4,812
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    0 %
    5/2,295
    2,291
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    18 %
    6,328/34,527
    28,199
    Level
    28 %
    557/1,976
    1,419
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    11 %
    635/5,334
    4,700
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    12 %
    282/2,295
    2,013
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14474
  • Primary Attributes
    Strength (STR) 789
    Agility (AGI) 1,588
    Tactics (TAC) 789
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 30,175(15,973)
    Protection 5,324(5,324)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.27%(9.27%)
    Tenacity 24.27%(9.27%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,143(1,920)
    Physical Critical Chance 36.92%(0.46%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,893
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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