• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    20,403/97,009
    76,606
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    11 %
    3,371/29,638
    26,267
    Ability Levels
    32 %
    2,016/6,119
    4,103
    Crew
    22 %
    13,484/59,277
    45,793
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    25 %
    8,049/31,336
    23,287
    Level
    77 %
    1,533/1,976
    443
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    38 %
    828/2,144
    1,316
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    18 %
    6,289/34,527
    28,238
    Level
    38 %
    759/1,976
    1,217
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    20403
  • Primary Attributes
    Strength (STR) 1,469
    Agility (AGI) 871
    Tactics (TAC) 777
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 44,712(18,270)
    Protection 13,632(13,632)
    Speed 107(17)
    Critical Damage 150%
    Potency 26.17%(26.17%)
    Tenacity 41.17%(26.17%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,142(2,086)
    Physical Critical Chance 24.5%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.8%(6.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,864
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 23.2%(13.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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