• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    41,656/97,292
    55,636
    Level
    100 %
    1,976/1,976
    Star Influence
    38 %
    11,564/29,733
    18,169
    Ability Levels
    81 %
    4,989/6,119
    1,130
    Crew
    38 %
    23,128/59,466
    36,338
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    40 %
    13,062/32,331
    19,269
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    1,724/3,138
    1,415
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    35 %
    12,367/34,527
    22,160
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    44 %
    1,019/2,295
    1,277
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    41656
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 72,753(45,411)
    Protection 30,274(30,274)
    Speed 139(39)
    Critical Damage 150%
    Potency 29.75%(29.75%)
    Tenacity 44.75%(29.75%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,624(4,498)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.8%(4.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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