• Galactic Power Breakdown

    cur / max
    diff
    Overall
    17 %
    16,809/97,009
    80,200
    Level
    100 %
    1,976/1,976
    Star Influence
    3 %
    1,131/29,638
    28,507
    Ability Levels
    39 %
    2,393/6,119
    3,726
    Crew
    19 %
    11,310/59,277
    47,966
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    17 %
    6,000/34,527
    28,527
    Level
    29 %
    587/1,976
    1,389
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    48 %
    1,110/2,295
    1,185
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,199/31,336
    25,137
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    33 %
    716/2,144
    1,428
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    40 %
    918/2,295
    1,377
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    16809
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 39,400(11,842)
    Protection 8,836(8,836)
    Speed 101(11)
    Critical Damage 150%
    Potency 16.96%(16.96%)
    Tenacity 31.96%(16.96%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,495(1,352)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.7%(4.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.7%(8.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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