• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    24,750/97,292
    72,542
    Level
    100 %
    1,976/1,976
    Star Influence
    20 %
    6,007/29,733
    23,726
    Ability Levels
    77 %
    4,755/6,119
    1,364
    Crew
    20 %
    12,013/59,466
    47,453
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    30 %
    10,594/34,527
    23,933
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    36 %
    1,934/5,334
    3,401
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    8 %
    2,754/31,546
    28,792
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    3 %
    84/2,354
    2,270
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    3 %
    87/2,295
    2,208
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    24750
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 50,775(23,433)
    Protection 15,622(15,622)
    Speed 120(20)
    Critical Damage 150%
    Potency 15.35%(15.35%)
    Tenacity 30.35%(15.35%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,447(2,321)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.8%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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