• Galactic Power Breakdown

    cur / max
    diff
    Overall
    11 %
    10,869/97,292
    86,423
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    7 %
    2,165/29,733
    27,568
    Ability Levels
    0 %
    42/6,119
    6,077
    Crew
    14 %
    8,661/59,466
    50,805
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    16 %
    5,653/34,527
    28,874
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    50 %
    1,152/2,295
    1,143
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    3,970/31,546
    27,576
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    35 %
    828/2,354
    1,526
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    59 %
    1,373/2,295
    923
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    10869
  • Primary Attributes
    Strength (STR) 536
    Agility (AGI) 306
    Tactics (TAC) 306
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 23,557(13,909)
    Protection 9,273(9,273)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.11%(9.11%)
    Tenacity 24.11%(9.11%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,127(1,377)
    Physical Critical Chance 15.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.1%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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