• Galactic Power Breakdown

    cur / max
    diff
    Overall
    5 %
    5,641/97,292
    91,651
    Level
    36 %
    722/1,976
    1,254
    Star Influence
    3 %
    945/29,733
    28,788
    Ability Levels
    3 %
    195/6,119
    5,924
    Crew
    6 %
    3,780/59,466
    55,686
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    6 %
    2,205/34,527
    32,322
    Level
    21 %
    429/1,976
    1,547
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    6 %
    471/7,515
    7,044
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    6 %
    1,995/31,546
    29,551
    Level
    21 %
    429/1,976
    1,547
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    3 %
    261/7,515
    7,254
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    5641
  • Primary Attributes
    Strength (STR) 1,285
    Agility (AGI) 735
    Tactics (TAC) 735
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 29,530(6,400)
    Protection 4,266(4,266)
    Speed 105(5)
    Critical Damage 150%
    Potency 4.19%(4.19%)
    Tenacity 19.19%(4.19%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,432(634)
    Physical Critical Chance 22.25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,764
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.1%(0.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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