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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    72 %
    50,941/69,837
    18,896
    Level
    100 %
    1,976/1,976
    Star Influence
    70 %
    14,490/20,581
    6,092
    Ability Levels
    89 %
    5,498/6,119
    621
    Crew
    70 %
    28,979/41,162
    12,183
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    87 %
    18,660/21,378
    2,718
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    85 %
    1,629/1,899
    270
    cur / max
    diff
    Overall
    55 %
    13,539/24,358
    10,819
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    34 %
    2,873/8,315
    5,442
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    72 %
    1,373/1,899
    527
  • Power
    50941
  • Primary Attributes
    Strength 1519
    Agility 869
    Tactics 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 78737(51395)
    Protection 34263(34263)
    Speed 160(43)
    Critical Damage 150%
    Potency 33.65%(33.65%)
    Tenacity 48.65%(33.65%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 7217(5091)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.35%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.3%(4.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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