• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,090/97,009
    88,919
    Level
    2 %
    51/1,976
    1,925
    Star Influence
    3 %
    1,049/29,638
    28,590
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    11 %
    6,991/59,277
    52,286
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    4 %
    1,702/34,527
    32,825
    Level
    2 %
    51/1,976
    1,925
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    2 %
    126/5,334
    5,208
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,066/31,336
    25,270
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    293/2,144
    1,851
    Gear Pieces
    10 %
    791/7,515
    6,725
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8090
  • Primary Attributes
    Strength (STR) 719
    Agility (AGI) 499
    Tactics (TAC) 405
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 22,048(9,106)
    Protection 6,794(6,794)
    Speed 98(8)
    Critical Damage 150%
    Potency 13.04%(13.04%)
    Tenacity 28.04%(13.04%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,045(1,039)
    Physical Critical Chance 18.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.2%(5.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 972
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.1%(12%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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