• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    37,914/97,292
    59,378
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    40 %
    12,073/29,733
    17,660
    Ability Levels
    12 %
    767/6,119
    5,352
    Crew
    40 %
    24,146/59,466
    35,320
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    40 %
    14,112/34,527
    20,415
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,508/5,334
    2,826
    Gear Pieces
    47 %
    3,578/7,515
    3,938
    Mods
    60 %
    1,397/2,295
    899
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    40 %
    12,717/31,546
    18,829
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    82 %
    1,934/2,354
    420
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    64 %
    1,490/2,295
    806
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    37914
  • Primary Attributes
    Strength (STR) 769
    Agility (AGI) 1,344
    Tactics (TAC) 769
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 62,026(48,184)
    Protection 32,123(32,123)
    Speed 144(42)
    Critical Damage 150%
    Potency 31.27%(31.27%)
    Tenacity 46.27%(31.27%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,547(5,666)
    Physical Critical Chance 32.38%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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