• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,212/97,292
    83,080
    Level
    40 %
    798/1,976
    1,178
    Star Influence
    5 %
    1,719/29,733
    28,014
    Ability Levels
    3 %
    237/6,119
    5,882
    Crew
    19 %
    11,459/59,466
    48,007
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    17 %
    5,617/31,546
    25,929
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    5 %
    126/2,354
    2,228
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    57 %
    1,328/2,295
    968
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    16 %
    5,647/34,527
    28,880
    Level
    21 %
    429/1,976
    1,547
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    8 %
    467/5,334
    4,868
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    54 %
    1,262/2,295
    1,034
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14212
  • Primary Attributes
    Strength (STR) 748
    Agility (AGI) 1,308
    Tactics (TAC) 748
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 28,799(15,335)
    Protection 10,223(10,223)
    Speed 115(13)
    Critical Damage 150%
    Potency 9.95%(9.95%)
    Tenacity 24.95%(9.95%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,634(1,803)
    Physical Critical Chance 31.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,795
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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