• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,853/34,527
    18,674
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.43%Health (3)
    +5Speed (1)
    +3.29%Tenacity (2)
    +633Health (2)
    15-C
    Mk V-C Crit Chance Receiver
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.51%Offense (1)
    +1.11%Health (1)
    +2.54%Defense (2)
    +9Speed (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +32Offense (1)
    +7.41%Protection (4)
    +5Speed (1)
    +17Defense (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +614Protection (1)
    +3.72%Defense (3)
    +9Speed (2)
    +12Defense (2)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.47%Critical Chance (2)
    +21Defense (3)
    +8Speed (2)
    +45Offense (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +387Health (1)
    +12Speed (3)
    +1322Protection (2)
    +3.37%Tenacity (2)
  • Gear Needed

    Mk 8 BioTech ImplantMk VIII
    2
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - Cara Dune
    1
  • 15853
    Power
  • Primary Attributes
    Strength (STR) 949
    Agility (AGI) 590
    Tactics (TAC) 584
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 24,752(4,780)
    Protection 51,748(23,749)
    Speed 199(48)
    Critical Damage 150%
    Potency 3%
    Tenacity 39.66%(6.66%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,715(223)
    Physical Critical Chance 42.59%(11.47%)
    Armor Penetration 58
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.3%(7.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,611(169)
    Special Critical Chance 21.47%(11.47%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.9%(6.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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