• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    29,599/97,009
    67,410
    Level
    100 %
    1,976/1,976
    Star Influence
    7 %
    2,216/29,638
    27,422
    Ability Levels
    53 %
    3,248/6,119
    2,871
    Crew
    37 %
    22,161/59,277
    37,116
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    53 %
    16,714/31,336
    14,622
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    88 %
    6,675/7,515
    840
    Mods
    55 %
    1,266/2,295
    1,029
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    23 %
    8,133/34,527
    26,394
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    51 %
    1,173/2,295
    1,122
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    29599
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 54,506(26,948)
    Protection 20,107(20,107)
    Speed 116(26)
    Critical Damage 150%
    Potency 38.6%(38.6%)
    Tenacity 53.6%(38.6%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,219(3,076)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 36.3%(8.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.8%(17.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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