• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,749/97,292
    88,543
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    2 %
    672/29,733
    29,060
    Ability Levels
    6 %
    425/6,119
    5,694
    Crew
    11 %
    6,724/59,466
    52,742
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,112/31,546
    28,434
    Level
    28 %
    557/1,976
    1,419
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    17 %
    413/2,295
    1,883
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,359/34,527
    30,168
    Level
    28 %
    557/1,976
    1,419
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    9 %
    522/5,334
    4,812
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    8 %
    185/2,295
    2,111
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8749
  • Primary Attributes
    Strength (STR) 1,344
    Agility (AGI) 769
    Tactics (TAC) 769
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 34,197(10,005)
    Protection 6,670(6,670)
    Speed 108(8)
    Critical Damage 150%
    Potency 6.55%(6.55%)
    Tenacity 21.55%(6.55%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,872(991)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.4%(1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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