• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    37,232/97,009
    59,777
    Level
    100 %
    1,976/1,976
    Star Influence
    14 %
    4,175/29,638
    25,463
    Ability Levels
    53 %
    3,248/6,119
    2,871
    Crew
    46 %
    27,835/59,277
    31,442
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    26 %
    9,291/34,527
    25,236
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    52 %
    16,588/31,336
    14,748
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    67 %
    1,560/2,295
    735
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    37232
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 56,689(29,131)
    Protection 21,736(21,736)
    Speed 118(28)
    Critical Damage 150%
    Potency 41.72%(41.72%)
    Tenacity 56.72%(41.72%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,469(3,326)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 36.9%(9.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 28.9%(19%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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