• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    15,340/31,546
    16,206
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    63 %
    1,467/2,295
    828
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.05%Potency (1)
    +19Defense (3)
    +898Health (3)
    +39Offense (1)
    15-D
    Mk V-D Crit Chance Receiver
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +638Protection (1)
    +2.69%Defense (2)
    +7Defense (1)
    +2.16%Potency (1)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1335Protection (2)
    +8Speed (2)
    +3.15%Critical Chance (2)
    +1.58%Protection (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +3.49%Defense (3)
    +1.12%Health (1)
    +13Defense (2)
    +1012Protection (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.08%Tenacity (2)
    +560Protection (1)
    +2.9%Health (3)
    +8Speed (2)
    15-D
    Mk V-D Crit Chance Multiplexer
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +25Offense (1)
    +5Defense (1)
    +0.57%Health (1)
    +635Health (2)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Nubian Design TechMk VI
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Sith Marauder
    1
  • 15340
    Power
  • Primary Attributes
    Strength (STR) 962
    Agility (AGI) 923
    Tactics (TAC) 628
    Strength Growth (STR) 8.1
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 22,781(2,465)
    Protection 27,605(8,370)
    Speed 152(16)
    Critical Damage 180%(30%)
    Potency 24.21%(4.21%)
    Tenacity 31.08%(3.08%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,528(415)
    Physical Critical Chance 55.11%(23.15%)
    Armor Penetration 19
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.1%(6.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,115(371)
    Special Critical Chance 33.57%(23.15%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.5%(6.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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