• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    27,269/105,339
    78,070
    Level
    36 %
    722/1,976
    1,254
    Star Influence
    10 %
    3,416/32,415
    28,999
    Ability Levels
    5 %
    359/6,119
    5,760
    Crew
    35 %
    22,773/64,831
    42,057
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    45 %
    16,975/37,507
    20,532
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    34 %
    2,873/8,315
    5,442
    Gear Pieces
    91 %
    6,885/7,515
    630
    Mods
    25 %
    588/2,295
    1,707
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,516/34,527
    30,011
    Level
    21 %
    429/1,976
    1,547
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    27269
  • Primary Attributes
    Strength (STR) 1,285
    Agility (AGI) 735
    Tactics (TAC) 735
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 50,175(27,045)
    Protection 18,030(18,030)
    Speed 140(23)
    Critical Damage 150%
    Potency 17.71%(17.71%)
    Tenacity 32.71%(17.71%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,477(2,679)
    Physical Critical Chance 22.25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,764
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.4%(3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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