This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 0 - Missing Omicrons 4
While in Grand Arenas:Savage gains 50% Defense, Max Health, and Offense, and 30 Speed; at the start of the encounter, Savage gains 2 stacks of Resilient Defense (max 10); at the end of his turn, Savage gains 2 stacks of Resilient Defense and 10% Turn Meter (max 50%) for each debuff on other Sith allies; whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter; while Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled; whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense
While in Territory Wars: Ahsoka Tano (Fulcrum) gains 25% Defense, Max Health, Offense, Max Protection, and 35 Speed; if there are no other active allies at the start of battle, Ahsoka Tano (Fulcrum) gains an additional 100% Armor Penetration and Critical Avoidance, 75% Defense, Max Health, Offense, Max Protection, and -60% Tenacity; when Ahsoka Tano (Fulcrum) dispels a debuff with Perseverance, she gains the opposite buffs, if any, for 2 turns and 20% Turn Meter and Protection Up (+20%, Stacking) for 2 turns per debuff dispelled this way; Ahsoka Tano (Fulcrum) ignores Taunt effects and enemies defeated by Ahsoka Tano (Fulcrum) cannot be revived.
While in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns.
While in Grand Arenas: Nightsister allies gain 30% Max Health, Potency, and Tenacity; when any ally or enemy is defeated, all Nightsister allies gain 10% Turn Meter, recover 25% Protection, and the cooldown of Endless Wrath is reset; when Asajj uses Endless Wrath, inflict Healing Immunity on all enemies for 2 turns and reduce their Defense and Max Health by 4% for the rest of the encounter (excludes Galactic Legends); Asajj has +10% Critical Damage for each enemy with debuffs