• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,076/98,352
    90,276
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    4 %
    1,446/30,086
    28,641
    Ability Levels
    4 %
    293/6,119
    5,826
    Crew
    9 %
    5,782/60,172
    54,390
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    2,985/32,331
    29,346
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    9 %
    293/3,138
    2,846
    Gear Pieces
    9 %
    735/7,515
    6,780
    Mods
    26 %
    617/2,295
    1,679
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,461/34,527
    29,066
    Level
    18 %
    366/1,976
    1,610
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    52 %
    1,215/2,295
    1,080
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8076
  • Primary Attributes
    Strength (STR) 1,227
    Agility (AGI) 702
    Tactics (TAC) 702
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 32,166(10,080)
    Protection 6,720(6,720)
    Speed 108(8)
    Critical Damage 150%
    Potency 6.6%(6.6%)
    Tenacity 21.6%(6.6%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,715(998)
    Physical Critical Chance 21.67%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,684
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.5%(1.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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