• Galactic Power Breakdown

    cur / max
    diff
    Overall
    26 %
    25,604/97,292
    71,688
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    7 %
    2,302/29,733
    27,430
    Ability Levels
    4 %
    276/6,119
    5,843
    Crew
    38 %
    23,025/59,466
    36,441
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    17 %
    5,662/31,546
    25,884
    Level
    4 %
    92/1,976
    1,884
    Stars
    100 %
    4,655/4,655
    Ability Levels
    10 %
    237/2,354
    2,117
    Gear Pieces
    9 %
    680/7,515
    6,836
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    37 %
    13,099/34,527
    21,428
    Level
    54 %
    1,080/1,976
    896
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    47 %
    3,578/7,515
    3,938
    Mods
    64 %
    1,490/2,295
    806
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    25604
  • Primary Attributes
    Strength (STR) 306
    Agility (AGI) 536
    Tactics (TAC) 306
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 30,351(24,843)
    Protection 16,562(16,562)
    Speed 123(21)
    Critical Damage 150%
    Potency 16.12%(16.12%)
    Tenacity 31.12%(16.12%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,671(2,921)
    Physical Critical Chance 18.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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