• Galactic Power Breakdown

    cur / max
    diff
    Overall
    26 %
    25,503/97,009
    71,506
    Level
    100 %
    1,976/1,976
    Star Influence
    12 %
    3,796/29,638
    25,843
    Ability Levels
    74 %
    4,550/6,119
    1,569
    Crew
    25 %
    15,182/59,277
    44,094
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    12 %
    4,218/34,527
    30,309
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    59 %
    1,373/2,295
    923
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    34 %
    10,824/31,336
    20,512
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    66 %
    1,538/2,295
    758
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    25503
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 45,768(18,210)
    Protection 13,587(13,587)
    Speed 107(17)
    Critical Damage 150%
    Potency 26.08%(26.08%)
    Tenacity 41.08%(26.08%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,222(2,079)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.7%(6.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 22.8%(12.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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