• Galactic Power Breakdown

    cur / max
    diff
    Overall
    19 %
    19,413/98,352
    78,939
    Level
    100 %
    1,976/1,976
    Star Influence
    9 %
    2,995/30,086
    27,091
    Ability Levels
    40 %
    2,463/6,119
    3,656
    Crew
    19 %
    11,980/60,172
    48,192
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    20 %
    7,128/34,527
    27,399
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    21 %
    1,149/5,334
    4,185
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    56 %
    1,308/2,295
    987
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    22 %
    7,336/32,331
    24,995
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    54 %
    1,724/3,138
    1,415
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    19413
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 47,236(19,894)
    Protection 13,262(13,262)
    Speed 117(17)
    Critical Damage 150%
    Potency 13.03%(13.03%)
    Tenacity 28.03%(13.03%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,096(1,970)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.4%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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