• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    14,847/31,546
    16,699
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    57 %
    1,328/2,295
    968
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Health Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.92%Health (1)
    +930Protection (2)
    +1.82%Protection (1)
    +27Offense (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +0.35%Offense (1)
    +2.32%Health (3)
    +409Health (1)
    +5Speed (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.77%Health (3)
    +8Defense (1)
    +5Speed (1)
    +323Health (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +68Offense (2)
    +1.19%Defense (1)
    +1.27%Potency (1)
    +8Speed (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.27%Critical Chance (1)
    +5Speed (1)
    +1066Protection (2)
    +0.68%Offense (2)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +25Offense (1)
    +2.2%Protection (1)
    +476Health (2)
    +9Speed (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 14847
    Power
  • Primary Attributes
    Strength (STR) 1,184
    Agility (AGI) 596
    Tactics (TAC) 637
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 35,946(10,326)
    Protection 37,967(14,149)
    Speed 149(32)
    Critical Damage 150%
    Potency 48.27%(1.27%)
    Tenacity 50%(24%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,296(260)
    Physical Critical Chance 22.27%(1.27%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.9%(3.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,954(238)
    Special Critical Chance 11.69%(1.27%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.7%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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