• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    29,829/97,292
    67,463
    Level
    85 %
    1,697/1,976
    279
    Star Influence
    17 %
    5,201/29,733
    24,532
    Ability Levels
    34 %
    2,129/6,119
    3,990
    Crew
    34 %
    20,804/59,466
    38,662
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    35 %
    12,363/34,527
    22,164
    Level
    57 %
    1,136/1,976
    840
    Stars
    100 %
    4,655/4,655
    Ability Levels
    36 %
    1,944/5,334
    3,390
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    39 %
    909/2,295
    1,386
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    34 %
    10,752/31,546
    20,794
    Level
    54 %
    1,080/1,976
    896
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    11 %
    266/2,295
    2,030
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    29829
  • Primary Attributes
    Strength (STR) 1,484
    Agility (AGI) 849
    Tactics (TAC) 849
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 61,553(34,841)
    Protection 23,227(23,227)
    Speed 130(30)
    Critical Damage 150%
    Potency 22.82%(22.82%)
    Tenacity 37.82%(22.82%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,528(3,451)
    Physical Critical Chance 24.12%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,037
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.9%(3.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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