• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    17,616/33,742
    16,126
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    70 %
    5,265/7,515
    2,250
    Mods
    51 %
    1,172/2,295
    1,124
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +117Offense (3)
    +0.66%Health (1)
    +2.75%Tenacity (2)
    +1.61%Defense (1)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +3.47%Protection (2)
    +1.55%Defense (1)
    +1.93%Potency (1)
    +0.45%Offense (1)
    15-D
    Mk V-D Crit Chance Processor
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4.34%Critical Chance (2)
    +5Defense (1)
    +1.9%Tenacity (1)
    +0.62%Health (1)
    15-E
    Mk IV-E Crit Damage Holo-Array
    15-E
    Primary Stats
    +31.5%Critical Damage
    Secondary Stats
    +1.56%Protection (1)
    +368Protection (1)
    +0.29%Offense (1)
    +1.17%Tenacity (1)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.58%Critical Chance (2)
    +3.6%Tenacity (2)
    +0.52%Offense (1)
    +4Speed (1)
    15-E
    Mk V-E Crit Chance Multiplexer
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.64%Defense (1)
    +2.05%Protection (1)
    +29Offense (1)
    +6Defense (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 17616
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 13,305(168)
    Protection 27,878(6,811)
    Speed 162(34)
    Critical Damage 211.5%(61.5%)
    Potency 9.93%(1.93%)
    Tenacity 31.41%(9.41%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,054(475)
    Physical Critical Chance 62.34%(15.93%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.3%(3.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,714(326)
    Special Critical Chance 26.34%(15.93%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.7%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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