• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    14,877/31,546
    16,669
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1412Protection (2)
    +10Speed (2)
    +1.52%Health (2)
    +70Offense (2)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +0.87%Health (1)
    +3.34%Protection (2)
    +1.52%Defense (1)
    +1585Protection (3)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +9Speed (2)
    +3.25%Protection (2)
    +69Offense (2)
    +632Health (2)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.44%Critical Chance (1)
    +719Health (2)
    +531Protection (1)
    +7Speed (2)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +12Speed (3)
    +1.11%Health (1)
    +64Offense (2)
    +3.47%Tenacity (2)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +2.24%Defense (2)
    +0.65%Health (1)
    +4.24%Potency (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 14877
    Power
  • Primary Attributes
    Strength (STR) 1,148
    Agility (AGI) 596
    Tactics (TAC) 637
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 34,749(9,777)
    Protection 45,706(21,888)
    Speed 194(77)
    Critical Damage 150%
    Potency 51.24%(4.24%)
    Tenacity 29.47%(3.47%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,305(319)
    Physical Critical Chance 22.44%(1.44%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.4%(3.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,019(303)
    Special Critical Chance 11.86%(1.44%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.2%(1.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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