• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    16,666/98,352
    81,686
    Level
    100 %
    1,976/1,976
    Star Influence
    13 %
    4,146/30,086
    25,940
    Ability Levels
    36 %
    2,253/6,119
    3,866
    Crew
    13 %
    8,292/60,172
    51,880
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,028/32,331
    29,303
    Level
    1 %
    24/1,976
    1,952
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    0 %
    0/3,138
    3,138
    Gear Pieces
    4 %
    345/7,515
    7,170
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    7,209/34,527
    27,318
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    10 %
    791/7,515
    6,725
    Mods
    57 %
    1,328/2,295
    968
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    16666
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 45,569(18,227)
    Protection 12,151(12,151)
    Speed 115(15)
    Critical Damage 150%
    Potency 11.94%(11.94%)
    Tenacity 26.94%(11.94%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,931(1,805)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.3%(1.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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