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Ability Classes
Remove Turn Meter Stealth
  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    67 %
    49,161/73,340
    24,179
    Level
    100 %
    1,976/1,976
    Star Influence
    63 %
    13,951/22,010
    8,060
    Ability Levels
    100 %
    5,334/5,334
    Crew
    63 %
    27,902/44,021
    16,119
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    63 %
    20,053/31,624
    11,571
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    86 %
    6,465/7,515
    1,050
    Mods
    85 %
    1,625/1,899
    275
    Relic Modifier
    0 %
    0/3,443
    3,443
    Relic Tier
    0 %
    0/6,804
    6,804
  • Power
    49161
  • Primary Attributes
    Strength 827
    Agility 1587
    Tactics 827
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 73276(58390)
    Protection 38926(38926)
    Speed 144(50)
    Critical Damage 150%
    Potency 37.88%(37.88%)
    Tenacity 52.88%(37.88%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 9087(6866)
    Physical Critical Chance 36.42%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.76%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1984
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.16%
    Deflection Chance 2%
    Special Critical Avoidance 0%
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