• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,759/34,527
    18,768
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4Speed (1)
    +1.84%Health (2)
    +2.38%Defense (2)
    +5.38%Critical Chance (3)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4Speed (1)
    +4.5%Tenacity (3)
    +9Defense (1)
    +4.76%Critical Chance (3)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4Speed (1)
    +597Protection (1)
    +745Health (2)
    +1.32%Health (2)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2%Potency (1)
    +1.95%Critical Chance (1)
    +3.01%Defense (2)
    +680Health (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +674Protection (1)
    +4.16%Defense (3)
    +0.56%Offense (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +744Protection (1)
    +10Speed (2)
    +479Health (2)
    +3.23%Protection (2)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - Cara Dune
    1
  • 15759
    Power
  • Primary Attributes
    Strength (STR) 985
    Agility (AGI) 590
    Tactics (TAC) 584
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 29,163(8,543)
    Protection 44,077(16,078)
    Speed 182(31)
    Critical Damage 150%
    Potency 5%(2%)
    Tenacity 61.5%(28.5%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,731(288)
    Physical Critical Chance 43.21%(12.08%)
    Armor Penetration 48
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.9%(4.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,619(177)
    Special Critical Chance 22.08%(12.08%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.3%(2.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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