• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    18,004/97,292
    79,288
    Level
    100 %
    1,976/1,976
    Star Influence
    16 %
    4,986/29,733
    24,746
    Ability Levels
    17 %
    1,070/6,119
    5,049
    Crew
    16 %
    9,973/59,466
    49,493
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    15 %
    4,969/31,546
    26,577
    Level
    60 %
    1,194/1,976
    782
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    34 %
    788/2,295
    1,508
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    17 %
    6,112/34,527
    28,415
    Level
    31 %
    618/1,976
    1,358
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    30 %
    699/2,295
    1,596
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    18004
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 47,401(20,059)
    Protection 13,373(13,373)
    Speed 117(17)
    Critical Damage 150%
    Potency 13.14%(13.14%)
    Tenacity 28.14%(13.14%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,113(1,987)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.4%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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