• Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    35,176/105,339
    70,163
    Level
    1 %
    30/1,976
    1,946
    Star Influence
    35 %
    11,492/32,415
    20,924
    Ability Levels
    10 %
    672/6,119
    5,447
    Crew
    35 %
    22,983/64,831
    41,847
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    41 %
    15,604/37,507
    21,903
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    3,503/8,315
    4,812
    Gear Pieces
    72 %
    5,463/7,515
    2,052
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    28 %
    9,933/34,527
    24,594
    Level
    60 %
    1,194/1,976
    782
    Stars
    100 %
    4,655/4,655
    Ability Levels
    33 %
    1,767/5,334
    3,567
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    35176
  • Primary Attributes
    Strength (STR) 688
    Agility (AGI) 393
    Tactics (TAC) 393
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 57,392(45,008)
    Protection 30,005(30,005)
    Speed 155(38)
    Critical Damage 150%
    Potency 29.47%(29.47%)
    Tenacity 44.47%(29.47%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,421(4,458)
    Physical Critical Chance 16.54%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 943
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.6%(8.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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