• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    23,763/97,292
    73,529
    Level
    100 %
    1,976/1,976
    Star Influence
    23 %
    6,892/29,733
    22,841
    Ability Levels
    18 %
    1,112/6,119
    5,007
    Crew
    23 %
    13,784/59,466
    45,681
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    16 %
    5,175/31,546
    26,371
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    35 %
    828/2,354
    1,526
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    43 %
    1,005/2,295
    1,290
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    29 %
    10,141/34,527
    24,386
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    44 %
    1,013/2,295
    1,283
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    23763
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 54,665(27,323)
    Protection 18,215(18,215)
    Speed 123(23)
    Critical Damage 150%
    Potency 17.9%(17.9%)
    Tenacity 32.9%(17.9%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,832(2,706)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.2%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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